using UnityEngine;

public class BreakSound : MonoBehaviour
{
	private AudioSource break_sound;

	public static BreakSound instance
	{
		get;
		private set;
	}

	private void Awake()
	{
		if (instance != null && instance != this)
		{
			UnityEngine.Object.Destroy(base.gameObject);
		}
		instance = this;
	}

	private void Start()
	{
		break_sound = GetComponent<AudioSource>();
	}

	public void Play()
	{
		break_sound.Play();
	}
}
